

Otherwise, maybe someone will choose to take one or more of the characters, scripts, dialogue, or creatures and find a use for them. Maybe someone out there will be interested in adopting this mod and converting it to a standalone, which would be great. The main dungeon should be completely playable and the majority of scripts and dialogue should work fine, but I cant guarantee that everything will work. That's why I'm releasing this mod as it is, as a modders resource above all else. But still, a tremendous amount of work went into the mod and I'd hate to see it go completely to waste. Since then, I've just been too busy with work, looking for work, and working on personal projects to get back into game modding. Hence any plans on my part to reorganize this mod and personally test it fell to the backburner, as my scholarship project took nearly every ounce of my spare time for several months (I won by the way :) ). Around this time, I was considering going to the International Academy of Design in Toronto and I was very interested in entering the scholarship contest. That combined with the impending release of Oblivion and our reluctance to double our efforts on a project which would probably be overlooked in its wake, led us to drop the expansion. Unfortunately, Xill suffered a hard drive crash which destroyed a large chunk of the Wizards Islands expansion. Than this chunk would be incorporated into the main mod. Originally the plan was that I would complete the scripting and majority of the dialogue, than pass it off to someone else on the team to test and alter any dialogue as needed to better fit into the Wizard's Island's world. However, when Xill said that we would be making an expansion to Wizards Islands, I began to convert it to become a part of the Wizard's Islands universe.

So here is the story.originally, I conceived of this mod as a standalone. Positive feedback and a ton of downloads, and if you still havent played

Models, as well as create many of my own. I was fortunate enough to becomeĪ part of this team, and to help animate some truly great creature Massive mod project was completed by an international team ofĮnthusiasts, and I personally feel it still stands as one of the But still, hes fullyĪnimated and his eyes glow in a dark, scary place :) The Wizard's Island's team and saw how awesome looking the female Spiderĭaedra that Myk and Intelli had cooked up was. This guy got scrapped as soon as I joined The textures themselves were upgraded a few times, but theīasic creature and animations have remained the same since I firstĪnimated them way back when. And here we go, the very first creature I ever created in a 3D modelling
